This is a Bonus Action Functions like Misty step with Extra variables teleport op to 30Ft within know area can bring one other person
Gain from Spark
This is a Bonus Action Functions like Misty step with Extra variables teleport op to 30Ft within know area can bring one other person
Gain from Spark
the spark is, in some ways, like a magical organ. It can be extracted from a person, but it is also part of a persons soul which connects them to the plains and to the grey sea
a tear in space and time, where The Weave can slip through.
a bonus action is a swift, separate action a character can take during their turn, in addition to their standard action and movement, but only when a spell, ability, or other feature specifically allows it.
Examples include casting a bonus action spell like Healing Word, making an off-hand attack while wielding two weapons, or using a Rogue’s Cunning Action to Dash, Disengage, or Hide. A character only gets one bonus action per turn.
The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.
A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
A life-threatening disease (for those who have tails). It’s natural disease that most commonly comes from untreated infections and cuts
money from parents, via nepotism
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 8d4 + 8 Hit Points.
The potion’s red liquid glimmers when agitated.
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 4d4 + 4 Hit Points.
The potion’s red liquid glimmers when agitated.
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.
The potion’s red liquid glimmers when agitated.